Caribbean contraband empire

Tortuga Smugglers

Run your syndicate day by day — study colony prices, form cargo batches, pick corridors, and grow a coast-wide smuggling network while crown heat rises.

Moonlit Caribbean harbor with smuggler ships

Each dawn, a new run

From the syndicate hub you read whispers, gauge crown attention, and launch convoys through a deliberate day loop built for planning and payoff.

  1. Four-step day wizard

    Begin every day at the hub, then march through market quotes, batch staging, route selection, and a convoy ledger that closes the run with profit and risk tallied.

  2. Caribbean Atlas & contracts

    Unlock colony markets across the atlas, fulfill silent smuggle contracts before deadlines, and buy rotating forbidden lots at the Black Market fence.

  3. Factions, heat & empire

    Manage standing with pirates, merchants, officials, and the crown. Stage cargo in disguised warehouses, hire brokers, and push empire progress until every market answers to your network.

Aboard the syndicate

Onboarding walks you through your first safe run. The hub tracks gold, heat, whispers, and the day counter that drives every decision.

Onboarding welcome screen
First safe run
Onboarding day wizard preview
Day wizard flow
Syndicate hub with crown heat gauge
Syndicate hub